Clément Foucault (@fclem@mastodon.gamedev.place) on Twitter: "Realtime Screen Space Subsurface Scattering has been added to blender 2.8. #b3d https://t.co/mUdh9wETSe" / Twitter
Blender 2.8 Eevee Tutorial - Subsurface Translucency (Make Your Subsurface Scattering POP!) | Blender tutorial, Blender models, Blender 3d